dc.description.abstract | Info-graphics are designed to make complex information accessible.
They are visual representations of data designed to convey information in a
succinct and efficient way [1] (Newsom and Haynes, 2004; Smiciklas, 2012). An
example may be a pictogram or public safety sign designed to warn people of a
hazard. Such communication devices are currently developed through designer-
centered, adult-led processes. While many adults are able to interpret public
signs correctly, [2] Siu et al. (2014) question whether children understand them,
even when they are exposed to public signs in child-friendly spaces such as
playgrounds or schools.
In a bid to enhance sign design and improve children’s understanding of
infographics, [3] Siu et al. (2017) make a case for including children in their
design, as children’s drawings can give new insights. However, the challenges of
engaging children as co-designers in infographic research are yet to be
addressed. In this paper, the author reflects on her involvement in the Together
through Play project [4] (Holt et al., 2014), a three-year, Leverhulme Trust
funded project aimed at developing understanding of children’s needs and
aspirations through the process of co-design.
With the intention of addressing the power imbalance between adults and
children in co-design research, the researcher employed and adapted methods
of cooperative inquiry, an approach to creating new designs for children, with
children [5] (Druin, 1999). This paper focuses specifically on the participatory
approaches, strategies and methodologies employed to encourage designers to
truly listen to the voices of children, and their relevance to visual design
research.
Twenty-two children aged 7 to 11 were recruited to participate in the study from
four UK-based mainstream Primary Schools. At least one child participant from
each school had a recognised physical impairment and at least one of their co-
participants did not. Six disabled children and their non-disabled peers took part
in the study, with four of these children having physical impairments relating to
cerebral palsy. One child had dyspraxia and one child had a hearing impairment.
Undergraduate students from Product Design and Engineering programmes at
the University of Leeds were recruited to work alongside the children as co-
designers. Their involvement included realising the children’s design ideas as
prototypes and producing a series of critical artefacts as tools for discussion.
Through semi-structured interviews with the researcher, the students reflected
upon their experience and involvement in the study.
Where focus groups with children have traditionally been used as a means of
verifying design solutions, this project aimed to actively engage children in the
design process from conception to completion. Rather than focusing on the end
product, feedback and interaction with prototypes was used to develop
understanding of the barriers encountered by children and their aspirations for
inclusive play. It was anticipated that this dialogue would be more insightful
than straightforward interviewing alone [6] (Holt et al., 2012).
Previous attempts to include children in research, particularly in the area of
childhood studies, have emphasised the pre-existing power differentials
between adults and children that lead to the silencing of children’s voices [7]
(Kay and Tisdall, 2012). However, the Together through Play project identified
that many other factors can contribute to the silencing of children’s voices in
design research, with the attitudes of other children identified as one of the
most significant barriers.
In this paper, reflections on the methods employed in the Together through Play
project are used to inform a set of guidelines for designers of infographics
seeking to work collaboratively with disabled and non-disabled children in the
future. It addresses the communication barriers identified that warrant the
attention of infographic designers. It also highlights scope for infographics to be
used to bring a greater balance of power to co-design projects with children. | es_ES |