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Implementación de la realidad virtual en la ingeniería
dc.contributor.advisor | Martín Guitérrez, Jorge | |
dc.contributor.author | Sánchez Gil, Jorge | |
dc.date.accessioned | 2020-09-30T08:55:20Z | |
dc.date.available | 2020-09-30T08:55:20Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/21413 | |
dc.description.abstract | Virtual reality is a technology that is constantly developing and growing. It is adapting to the needs of the users, improving the interactions between computers and users. Currently, it has various applications in daily life, not only used for the video game industry and the military industry, but also in education and medicine, among others. If we focus on the education sector, it is a sector that must be in continuous development, going hand in hand with technological advances, both to allow better preparation of students when it comes to moving on to working life, and to seek greater interest from them, offering a more dynamic education focused on the gamification of content. In this project, a solution for the development of the students' capacity is presented. One of the basic aptitudes to be able to begin to make plans, since it allows the subject to imagine the object to delineate, being able to know its geometry simply visualizing a plan of this one and vice versa. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | es | |
dc.rights | Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 Internacional) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES | |
dc.subject | Realidad virtual | |
dc.subject | Tecnología educativa | |
dc.subject | Simulador virtual | |
dc.title | Implementación de la realidad virtual en la ingeniería | |
dc.type | info:eu-repo/semantics/bachelorThesis |