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CLIL and Gamification: A new perspective in bilingual learning
dc.contributor.advisor | Sosa Alonso, Antonio Jesús | |
dc.contributor.advisor | García Fajardo, Bibiana | |
dc.contributor.author | Rodríguez Navarro, Alba | |
dc.contributor.other | Máster Univer. Aprendizaje Integrado Contenidos Lengua Extranjera (inglés) | |
dc.date.accessioned | 2023-02-27T14:03:17Z | |
dc.date.available | 2023-02-27T14:03:17Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/32001 | |
dc.description.abstract | This work is based on Gamification in CLIL context. Through the creation of an Innovation Project named ‘Our Spacecraft: The Earth’ and its further implementation in a Biology & Geology Class- 1 st of Compulsory Education-. This dissertation aims to create a meaningful proposal for students in a CLIL scenario. To this end, a dual methodology- theoretical and empirical- will be conducted. For the theoretical framework, bibliographic sources and related references will be used to chart the state of the issue. The empirical framework will analyse the creation of an innovative proposal related to the Biology & Geology syllabus for 1st of Compulsory Education. On the other hand, putting into practice the proposal, applicable results will be obtained for the development and progress of the Innovation Project. Key-words: Gamification, CLIL, Biology and Geology, games | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.rights | Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 Internacional) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES | |
dc.title | CLIL and Gamification: A new perspective in bilingual learning | |
dc.type | info:eu-repo/semantics/masterThesis |