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dc.contributor.authorCaldas Quintero, Carlos Andrés
dc.contributor.authorCifuentes Álvarez, Gary Alberto
dc.date.accessioned2023-09-04T11:18:14Z
dc.date.available2023-09-04T11:18:14Z
dc.date.issued2023
dc.identifier.citationC. A. Quintero and G. A. C. Álvarez, "Serious Games and Computer Programming Competencies Development in Educational Contexts," in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 18, no. 1, pp. 48-53, Feb. 2023, doi: 10.1109/RITA.2023.3250504es_ES
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/32832
dc.description.abstractThis paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A sequential explanatory design from the mixed methods was applied, based on learning experience with serious games focused on teaching of computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. In this way, it is concluded that SG have a positive correlation with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes.es_ES
dc.language.isoeses_ES
dc.publisherIEEEes_ES
dc.relation.ispartofseriesIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 18, no. 1;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleJuegos Serios y el Desarrollo de Competencias de Programación en Contextos Educativoses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.1109/RITA.2023.3250504
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.subject.keywordVideogames, Serious Games, Computer Programming, Competencies, Pythones_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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