Show simple item record

dc.contributor.authorBorges Hernández, Pablo José 
dc.contributor.authorRibas, Juan P.
dc.contributor.authorHernández Moreno, José
dc.contributor.authorDíaz Díaz, Rómulo
dc.contributor.authorRuiz-Omeñaca, Jesús Vicente
dc.contributor.authorJaqueira, Ana Rosa
dc.date.accessioned2023-12-04T21:06:58Z
dc.date.available2023-12-04T21:06:58Z
dc.date.issued2023
dc.identifier.issn2624-9367
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/34645
dc.description.abstractIntroduction: Does philosopher's stone exist in physical education? It could be said that teaching games for understanding approach (TGfU) keeps turning everything it touches into gold: its presence in the educational centers, its volume of publications, the way of teaching games and sports, its connections with other approaches, its game categories, learning transferable principles of play. But… no, all that glitters is not gold. There are TGfU issues that should be improved. For example, these categories are disconnected from each other because TGfU lacks classification criteria. The “goal of game” is a concept that has been studied, but it has not been applied to physical education. The aim of the article is to show how to deepen the understanding sports and traditional games from the “goal of game”, and to propose its applicability to physical education. Methods: The traits of “goal of game” will be identified by investigating two close concepts, “prelusory goal” (formalist philosophy of sport) and “motor-goal” (motor praxeology). Results: The traits of “goal of game” concept: main-motor-problem, described in the game rules and that the players will try to solve during the game dynamics. The “goal of game” chances: (1) It allows us to understand sports and traditional games based on their internal logic (2) It allows us to classify traditional games and sports based on classification criteria and that can be useful to organize the physical education program; (3) It allows us to deepen the understanding of sporting games and their applicability to physical education: on the one hand, proposing progressively more specific goal of game options and, on the other hand, proposing a network model of intentions of play to understand the game dynamics and to design learning tasks. Conclusions: The conclusions collect some properties of the “goal of game” concept in order to propose its applicability in physical education students learning: identify and compare the main-motor-problems of the games; solve these problems during the game dynamics; transfer the procedures used to solve other games. The goal(d) of game amazes us; maybe physical education teachers are curious to continue discovering this wonderful treasure.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.relation.ispartofseriesFrontiers in Sports and Active Living, 28 February 2023 Sec. Movement Science, Volume 5 - 2023
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 Internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.titleHow to Understand Sports and Traditional Games and how to apply it to Physical Education. On the" Goal of Game"
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.3389/fspor.2023.1123340
dc.subject.keywordPhysical education, Sports and traditional games


Files in this item

This item appears in the following Collection(s)

  • DDIDE. Didácticas Específicas
    Documentos de investigación (artículos, libros, capítulos de libros, ponencias...) publicados por investigadores del Departamento de Didácticas Específicas

Show simple item record

Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 Internacional)
Except where otherwise noted, this item's license is described as Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 Internacional)