Cyborgs at the university: gaming for educational purposes
dc.contributor.author | Del Prete, Annachiara | |
dc.contributor.author | Gallardo Echenique, E. | |
dc.contributor.author | De Oliveira, J. M. | |
dc.date.accessioned | 2024-01-18T21:06:34Z | |
dc.date.available | 2024-01-18T21:06:34Z | |
dc.date.issued | 2015 | |
dc.identifier.isbn | 978-1-63482-202-2 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/35455 | |
dc.description.abstract | Norbert Wiener coined the term "cybernetics", basing his theory on the assumption that there is an analogy between the organic and technological regulated systems that transmit and process information (Wiener, 1954). In mid 1980's, William Gibson, an American cyberpunk science fiction author, used the word "cyberspace" in his book, Neuromancer, written in 1984. The term stands for the global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems. Gibson's novels were an important milestone, and since then the prefix cyber has been used in all kinds of combinations as cyberbody, cybersex, cybermoney, cybercafé, and so on. | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.publisher | Nova Science Publishers | |
dc.relation.ispartof | Progress in Education, Roberta V. Nata, V. 33, pp 51-61, 2015 | |
dc.title | Cyborgs at the university: gaming for educational purposes | |
dc.type | info:eu-repo/semantics/bookPart | |
dc.subject.keyword | Process information | |
dc.subject.keyword | Computer processing systems. |
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DDIIE. Didáctica e Investigación Educativa
Documentos de investigación (artículos, libros, capítulos de libros, ponencias...) publicados por investigadores del Departamento de Didáctica e Investigación Educativa