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Procedural planetoid generation in video games
dc.contributor.advisor | Torres Jorge, Jesús Miguel | |
dc.contributor.advisor | Bacallado López, Manuel Alejandro | |
dc.contributor.author | Cruz Chavez, Gines | |
dc.contributor.other | Grado en Ingeniería Informática | |
dc.date.accessioned | 2024-11-07T21:14:26Z | |
dc.date.available | 2024-11-07T21:14:26Z | |
dc.date.issued | 07/11/2024 21:01 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/40001 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | es | |
dc.rights | Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 Internacional) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES | |
dc.subject | PCG | |
dc.subject | Procedural generation | |
dc.subject | Videogames development | |
dc.title | Procedural planetoid generation in video games | |
dc.type | info:eu-repo/semantics/bachelorThesis |