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dc.contributor.authorAlulema, Darwin
dc.contributor.authorParedes, Maximiliano
dc.date.accessioned2024-11-22T08:43:02Z
dc.date.available2024-11-22T08:43:02Z
dc.date.issued2021
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/40169
dc.description.abstractIn this article a visual programming tool is shown, which allows coding programs by abstracting complex parts of the syntactic structures of the language by means of graphic representations combined with textual expressions. The tool allows student to relate the syntax of a language to the logic of solving a problem. To validate the proposal, we carried out an experience with a group of students who used the tool and another group who used Eclipse. The results show that there was an additional 23.4% of students who used the tool and reduced their error rate compared to those who used Eclipse.es_ES
dc.language.isoeses_ES
dc.relation.ispartofseriesIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 16, no. 1;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleRelación entre el Aprendizaje de la Programación Visual con VILEP y las Emociones de los Estudianteses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.1109/RITA.2021.3052481
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.subject.keywordComputer science educationes_ES
dc.subject.keywordLearninges_ES
dc.subject.keywordEmotion recognitiones_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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