Design patterns to support gamification-based learning activities
Fecha
2017Resumen
The application of game elements in an educational
context requires a formalization of the design process. Some
recurring problems are often found during this process, mostly
related with student engagement and participation in learning
activities, shared beyond a specific course or syllabus. On that
regard, design patterns are a useful tool that helps to identify and
standardize those problems, providing a transferable solution.
In this paper, we present a template serving as a guideline in
the creation of learning design patterns that intend to offer a
gamification-based solution, as well as the collaborative design
methodology used for the development and validation of several
design patterns with this approach.