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dc.contributor.authorGarcía Cabot, Antonio
dc.contributor.authorGarcía López, Eva
dc.contributor.authorCaro Álvaro, Sergio
dc.contributor.authorMarcos Ortega, Luis de
dc.contributor.authorMartínez Herraiz, José Javier
dc.date.accessioned2017-06-01T11:27:34Z
dc.date.available2017-06-01T11:27:34Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4771
dc.description.abstractEducation, MOOCs and gamification are growing together over the recent years to help students to get better academic results. A literature review was performed to detect the main gamification elements used in current educational field. Therefore, we have modified the well-known Elgg social platform to add some gamification elements to the system. These elements were points, achievements, leaderboards and rewards. For the future, we are planning experiments with students to verify the effectiveness of these elements for engaging students.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Laguna
dc.relation.ispartof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectEducationen_EN
dc.subjectMOOCsen_EN
dc.subjectGamificationen_EN
dc.subjectElggen_EN
dc.titleSocial gamification in education: a gamified platform based on the Elgg frameworken_EN
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES


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Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
Except where otherwise noted, this item's license is described as Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)