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dc.contributor.authorGuerra Antequera, Jorge
dc.contributor.authorSanz Ramos, Karen
dc.date.accessioned2017-06-01T12:34:02Z
dc.date.available2017-06-01T12:34:02Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4775
dc.description.abstractIn this paper we reflect about the link between videogames an education. We know videogames are in the life of our children, our teenagers and in our lives. So, why we don´t use it for education? From this questioning we propose the use of a commercial game, Far Cry Primal, as a tool for learning about prehistoric human societies.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Lagunaes_ES
dc.relation.isformatof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectvideogamesen_EN
dc.subjectDigital Game Based Learningen_EN
dc.subjectprehistoricen_EN
dc.subjectsocietyen_EN
dc.subjectlearningen_EN
dc.titlePrehistoric societies. An educational proposal with Far Cry Primalen_EN
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES


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Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
Except where otherwise noted, this item's license is described as Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)