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dc.contributor.authorBacelar, Fernando
dc.contributor.authorMorgado, Lina
dc.contributor.authorRocio, Vitor
dc.date.accessioned2017-06-01T13:47:42Z
dc.date.available2017-06-01T13:47:42Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4782
dc.description.abstractThe Article describes the Impact of using Gamification Elements like Badges, Status Bar and a Rating System on the Interaction, Collaboration, Cooperation and the Presences of the Community of Inquiry Framework, inside an Academic Social Platform. We used a Design Base Research Methodology with Mixed Methods. We started by collecting opinions of users using semistructured interviews. The results from coding, informed on the construction of a gamified prototype, made with Elgg. Then Usability tests were conducted and the data helped refine the subsequent implementation. A Survey was deployed, Observations were made, and we gathered some Analytics. Results are presented congruent to the iterations and discussed. Some indications for the use of Badges and the implementation of Gamification are considered.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Lagunaes_ES
dc.relation.isformatof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectGamificationen_EN
dc.subjectDesign Based Researchen_EN
dc.subjectElggen_EN
dc.subjectCommunity of Inquiryen_EN
dc.titleGamification Badges and Ratings: Impact on an Academic Social Networken_EN
dc.typeinfo:eu-repo/semantics/conferenceObject


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