dc.contributor.author | Bacelar, Fernando | |
dc.contributor.author | Morgado, Lina | |
dc.contributor.author | Rocio, Vitor | |
dc.date.accessioned | 2017-06-01T13:47:42Z | |
dc.date.available | 2017-06-01T13:47:42Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-84-697-3570-1 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/4782 | |
dc.description.abstract | The Article describes the Impact of using
Gamification Elements like Badges, Status Bar and a Rating
System on the Interaction, Collaboration, Cooperation and the
Presences of the Community of Inquiry Framework, inside an
Academic Social Platform. We used a Design Base Research
Methodology with Mixed Methods. We started by collecting
opinions of users using semistructured interviews. The results
from coding, informed on the construction of a gamified
prototype, made with Elgg. Then Usability tests were conducted
and the data helped refine the subsequent implementation. A
Survey was deployed, Observations were made, and we gathered
some Analytics. Results are presented congruent to the iterations
and discussed. Some indications for the use of Badges and the
implementation of Gamification are considered. | en_EN |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | es_ES |
dc.publisher | Universidad de La Laguna | es_ES |
dc.relation.isformatof | 1st Workshop on Gamification and Games for Learning (GamiLearn’17) | en_EN |
dc.rights | Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES | |
dc.subject | Gamification | en_EN |
dc.subject | Design Based Research | en_EN |
dc.subject | Elgg | en_EN |
dc.subject | Community of Inquiry | en_EN |
dc.title | Gamification Badges and Ratings: Impact on an Academic Social Network | en_EN |
dc.type | info:eu-repo/semantics/conferenceObject | es_ES |