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dc.contributor.authorGonzález González, Carina Soledad 
dc.contributor.authorNavarro Adelantado, Vicente
dc.date.accessioned2017-06-02T07:40:41Z
dc.date.available2017-06-02T07:40:41Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4785
dc.description.abstractPhysical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. We presented a review about different studies on games and gamification applied to physical exercise, specially focused on the promotion healthy habits. We found that manly studies on active games or gamified physical exercise has been focused on energy expenditure and motivation. Personalization of user experience and emerging technologies (big data, wearables, smart technologies, etc.) are presented as promising opportunities to keep the engagement in game based program and gamification of physical exercise in a long term.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Lagunaes_ES
dc.relation.isformatof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectPhysical Exerciseen_EN
dc.subjectGamificationen_EN
dc.subjectActive Gamesen_EN
dc.subjectLiterature Reviewen_EN
dc.titleGamification and Active Games for Physical Exercise: A review of literatureen_EN
dc.typeinfo:eu-repo/semantics/conferenceObject


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