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Gamification Patterns: A Catalog to Enhance the Learning Motivation
dc.contributor.author | Arango-López, Jeferson | |
dc.contributor.author | Ruiz, Steeven | |
dc.contributor.author | Taborda, Jhonny P. | |
dc.contributor.author | Gutiérrez Vela, Francisco Luis | |
dc.contributor.author | Collazos, Cesar A. | |
dc.date.accessioned | 2017-11-09T12:53:47Z | |
dc.date.available | 2017-11-09T12:53:47Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-84-697-3849-8 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/6652 | |
dc.description.abstract | Currently, the gamification has been a tool used in many contexts, in order to improve the user experiences, playability, among others. However, it just not has been focused in entertainment, but also this knowledge area has been applied from other perspectives like health, tourism and education. In fact, the traditional teaching methodology does not generate enough motivation in students to approach their learning and training objectives, that is why in this work we provide a patterns catalog of gamification that increase student motivation through its implementation in activities both inside and outside of classroom with the support of mobile devices and game applications. Besides, we show the outcomes of an experiment done with different student groups in an education institution in Colombia to evaluate its impact on the student motivation. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.publisher | Universidad de La Laguna | es_ES |
dc.relation.ispartofseries | Actas del V Congreso Internacional de Videojuegos y Educación (CIVE'17); | |
dc.rights | Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional) | es_ES |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES | |
dc.subject | Gamificación | es_ES |
dc.subject | Dispositivos móviles | es_ES |
dc.subject | Aplicaciones móviles | es_ES |
dc.title | Gamification Patterns: A Catalog to Enhance the Learning Motivation | en |
dc.type | info:eu-repo/semantics/bookPart |
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V Congreso Internacional de Videojuegos y Educación (CIVE'17)
Celebrado los días 7 a 9 de junio de 2017 en el Puerto de la Cruz, Tenerife