Show simple item record

dc.contributor.authorPlasencia Estrada, Johan Croix
dc.date.accessioned2017-11-13T09:10:18Z
dc.date.available2017-11-13T09:10:18Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3849-8
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/6689
dc.description.abstractThe author gives an overview of Dingo Dash videogame made for iOS and how the study the target audience, understanding today’s market and some processes post-launch have a huge impact on the app success. I will use my game as a good example on how to not make and publish a game.en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUniversidad de La Lagunaes_ES
dc.relation.ispartofseriesActas del V Congreso Internacional de Videojuegos y Educación (CIVE'17);
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)es_ES
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectVideojuegoses_ES
dc.subjectMarketinges_ES
dc.titleDingo Dashes_ES
dc.typeinfo:eu-repo/semantics/Book chapteres_ES


Files in this item

This item appears in the following Collection(s)

Show simple item record

Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
Except where otherwise noted, this item's license is described as Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)