RT info:eu-repo/semantics/masterThesis T1 Los videojuegos en el tratamiento del TDAH A1 Fajardo Gálvez, Amanda Salud A2 Máster Universitario en Educación y Tecnologías de la Información y Comunic K1 Necesidades educativas especiales K1 TDAH K1 Tecnologías de la información y la comunicación K1 Enseñanza primaria AB In the present work a global vision of Attention Deficit Disorder with or withoutHyperactivity (hereinafter, ADHD) is shown in the educational field and a research isoffered whose purpose is to integrate these students with Special Educational Needs(hereinafter, NEE ) in the ordinary classroom. For this, we will use the New Technologiesof Information and Communication (hereinafter, ICT); specifically we will focus oneducational video games. The aforementioned research is proposed as a possiblemethodological alternative to meet the needs of these students and improve their life, botheducational and personal. Several studies postulate that the teacher's knowledge is directlyrelated to the implementation of more appropriate methodologies to the diversity ofstudents that occupy our classrooms. In this work, a quantitative study has been conductedin order to determine the degree of knowledge of ADHD by a group of teachers who teachat three centers located in different provinces of the Autonomous Community ofAndalusia (Granada, Malaga and Cádiz ) to obtain, in this way, a referent at theAndalusian level. In the same way it is tried to know the opinion of this profesorado onthe videojuegos. The results obtained reveal that the knowledge of the respondents is notenough. The multiple benefits that video games offer in relation to ADHD seem to beunknown. YR 2018 FD 2018 LK http://riull.ull.es/xmlui/handle/915/10959 UL http://riull.ull.es/xmlui/handle/915/10959 LA es DS Repositorio institucional de la Universidad de La Laguna RD 23-abr-2024