RT info:eu-repo/semantics/bookPart T1 User Experience with Mobile Applications for Museums and Exhibition Spaces A1 Sanchis, Álvaro A1 Rodríguez, Nuria A1 Heras, David A1 Lleonart, Melani K1 museography K1 interactivity K1 user experience AB In this communication, we will analyse the use of resourcesthat are useful in conceptualising museum apps, due to theirinteresting potential to improve the significance of the visit.Storytelling, gamification, and the inclusion of current technologiessuch as augmented reality and virtual reality will be determinant forthe projection of stimulating, informative spaces. They will contributeto improve the didactic discourse, and the comprehension of complexconcepts could be improved. To do so, the combination of the physicallayout of the exhibition with overlapping digital layers of informationmobile device-based would be essential.Finally, we will analyse the case of the Ana Juan exhibition, Dibujandoal otro lado (Drawing on the Other Side), produced by the UnitExperimental team. This exhibition combines the use of traditionalexhibition resources with mobile devices, through a specific app. Withit, visitors could experiment an augmented visit, in which differenttypes of digital content were applied. Some of the resources usedwhere game-based, storytelling, augmented reality and virtual reality.The initial design, production and results analysis of this exhibition willbe very useful to validate the potential of mobile technology in thecreation of significant informative experiences both in museums andother type of settings. PB Vicerrectorado de Docencia. Universidad de La Laguna. Servicio de Publicaciones de la Universidad de La Laguna SN 978-84-09-10171-9 YR 2020 FD 2020 LK http://riull.ull.es/xmlui/handle/915/18457 UL http://riull.ull.es/xmlui/handle/915/18457 LA en DS Repositorio institucional de la Universidad de La Laguna RD 05-nov-2024