RT info:eu-repo/semantics/masterThesis T1 La utilización de "flipped classroom" y gamificación en el aprendizaje de las matemáticas A1 Cepeda Oviedo, María Setefilla A2 Máster Universitario en Educación y Tecnologías de la Información y Comunic AB With the incorporation of Information and Communication Technologies (ICTs) intothe classroom, countless resources and tools have emerged to improve teaching and learningprocesses. One of the pedagogical models that take advantage of these resources and that wewill use as a methodological proposal is the combination of the inverted class or FlippedClassroom, which proposes working the lessons outside the class through videos, audio andother materials offered to the students. And the gamification web application calledClassCraft, which helps to improve the behaviour of students in the class, allowing real-timefeedback through a web or mobile phone. A case study was carried out following aqualitative approach. Data collection was performed by different techniques: classroomobservations and questionnaire. The results have allowed the description of this proposalwhere it is verified that it is possible to increase the motivation of a group of students of 4ºyear of secondary education in the learning of mathematics. YR 2021 FD 2021 LK http://riull.ull.es/xmlui/handle/915/23512 UL http://riull.ull.es/xmlui/handle/915/23512 LA es DS Repositorio institucional de la Universidad de La Laguna RD 02-dic-2024