RT info:eu-repo/semantics/article T1 Gamificación de un entorno educativo en Ingeniería de Software: caso de estudio para la accesibilidad digital de PcD A1 Gasca-Hurtado, Gloria Piedad A1 Gómez-Álvarez, María Clara A1 Hincapié, Jesús Andrés A1 Zepeda, Vianca Vega K1 Gamificación K1 Ingeniería de software K1 Accesibilidad AB Motivation is an essential aspect of performance and team productivity as key factors of success in software engineering. Hence, to achieve effective teaching of Software Engineering, it is required to structure an educational environment with new teaching and learning strategies. Classroom gamification has become an alternative strategy to improve the motivation and the commitment required by work teams. This paper presents a software tool to create gamified experiences in the classroom with a methodological structure designed to gamify a software engineering educational environment. The most relevant result of this work is the design of a gamified environment and an experience that, in accordance with the Educational Project of the Universidad Católica del Norte (UCN), is used in the Software Engineering Advanced Topics course where students develop software products for non-profit organizations made up of people with disabilities and their families PB IEEE YR 2021 FD 2021 LK http://riull.ull.es/xmlui/handle/915/26247 UL http://riull.ull.es/xmlui/handle/915/26247 LA es NO G. P. Gasca-Hurtado, M. C. Gómez-Álvarez, J. A. Hincapié and V. V. Zepeda, "Gamification of an Educational Environment in Software Engineering: Case Study for Digital Accessibility of People With Disabilities," in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 16, no. 4, pp. 382-392, Nov. 2021, doi: 10.1109/RITA.2021.3137372 DS Repositorio institucional de la Universidad de La Laguna RD 02-dic-2024