RT info:eu-repo/semantics/article T1 Modelo de aceptación tecnológica (TAM): un estudio de la percepción docente sobre el uso de juegos serios en la educación superior A1 Cardona Valencia, Daniel A1 Betancur, Fray Alberto K1 Higher Education, Educational Game, Active Learning, Gamification AB This work shows an analysis of the perceptionand intention to use serious games as teaching-learningstrategies in academic processes in higher education. For theanalysis, the adaptation of a TAM model is used, analyzingaspects such as ease of use, usefulness, attitude, confidence, andintention of use. As a result, it is evident that there is a low realuse of the tools categorized as innovative and that the attitudetowards the use of the serious game is mainly explained by theperceived confidence and the ease of use, being the attitude, inturn, the most important antecedent of the intention to adoptthese strategies. PB IEEE YR 2023 FD 2023 LK http://riull.ull.es/xmlui/handle/915/32842 UL http://riull.ull.es/xmlui/handle/915/32842 LA es NO D. Cardona Valencia and F. A. Betancur Duque, "Technology Acceptance Model (TAM): A Study of Teachers’ Perception of the Use of Serious Games in the Higher Education," in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 18, no. 1, pp. 123-129, Feb. 2023, doi: 10.1109/RITA.2023.3250586 DS Repositorio institucional de la Universidad de La Laguna RD 08-nov-2024