RT info:eu-repo/semantics/article T1 Impacto del uso del videojuego SimCity en el desarrollo del pensamiento crítico en estudiantes: Un enfoque cuantitativo experimental A1 Maraza-Quispe, Benjamín A1 Torres-Loayza, Jorge Luis A1 Reymer-Morales, Grunilda Telma A1 Solórzano-Bernuy, Ramiro Max A1 Choquehuayta-Palomino, Simon Angel A1 Pacori-Aviles, Fernando K1 SimCity K1 video games K1 critical thinking K1 learning. K1 citizenship AB The objective of the research is to determine to what extent the use of the SimCity video game allows the development of critical thinking in the teaching-learning processes of students. The methodology applied consisted of a research with a quantitative approach of experimental type, working with a sample of 25 students selected through a simple random sampling of a population of 100 students, 10 sessions were developed using the SimCity video game, a pretest and posttest of skills and abilities required to develop critical thinking of Watson Glaser were applied, whose dimensions measured were: Inferences, assumptions, deductive reasoning, logical interpretation and evaluation of arguments. The results show that with an adequate stimulation through the use of the SimCity video game, critical thinking can have a moderate but effective development in students, from the comparison of the data obtained in the pretest and posttest a significant progress in terms of scores is observed; Likewise, the effectiveness of the use of the SimCity video game is reflected to a greater extent in inferences and evaluations of arguments, since during the posttest evaluations greater progress was observed in comparison to other skills; while the interpretation of information obtained less progress in comparison to the other skills, the use of skills such as deductive reasoning, inferences and evaluation of arguments were moderately developed. In conclusion, the use of the SimCity video game allows the development of skills and abilities to develop critical thinking according to various factors, such as the way in which it is incorporated into the curriculum reflection and analysis is carried out after the game experience YR 2023 FD 2023 LK http://riull.ull.es/xmlui/handle/915/37191 UL http://riull.ull.es/xmlui/handle/915/37191 LA es DS Repositorio institucional de la Universidad de La Laguna RD 05-ago-2024