RT info:eu-repo/semantics/conferenceObject T1 Does the Scoring Method Used in a Game Affect Learning? An Empirical Examination of a Human Resources Task A1 Harris, Christopher G. K1 gamification K1 learning K1 empirical study K1 human resources K1 incentives K1 motivation K1 reward and punishment AB Games have been used for centuries as a tool tofoster the learning process. When designed well, they havedemonstrated an ability to motivate people to improve their skillsand capabilities. Scoring mechanisms in games involve differentstrategies to improve a participant’s motivation to perform well.Is the most conducive scoring method for learning providingpoints for good decisions, or is a scoring method that rewardspoints for good decisions and deducts points for poor decisionsmore effective? We conduct an empirical study where entry-levelhuman resources workers (N=42) from 6 countries learn tomodel the behavior of experts and rate résumés on a 10-pointscale. We find that a reward-only scoring mechanism benefitsthe learning process over one that both rewards and punishes.The reward-only scoring mechanism also provides morevariability in the ratings assigned, meaning participants are moreopen to taking risks with their selections. PB Universidad de La Laguna SN 978-84-697-3570-1 YR 2017 FD 2017 LK http://riull.ull.es/xmlui/handle/915/4772 UL http://riull.ull.es/xmlui/handle/915/4772 LA en DS Repositorio institucional de la Universidad de La Laguna RD 24-abr-2024