RT info:eu-repo/semantics/conferenceObject T1 Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms A1 Then, Matthias A1 Wallenborn, Benjamin A1 Hemmje, Matthias A1 Martínez Ortiz, Iván A1 Calvo Morata, Antonio A1 Fernández Manjón, Baltasar K1 Competence Based Learning K1 Game Based Learning K1 Learning Tools Interoperability K1 Distributed Online Courses K1 Competency Based Education K1 Moodle K1 Moodle Extensions AB E-learning standards like Learning ToolsInteroperability (LTI) can support software developers and courseauthors at realizing innovative learning scenarios in distributedarchitectures. Standardized interaction processes enable learningplatforms like Learning Management System (LMS) to delegatefunctionality to LTI-compatible external tools in a flexible way.An LTI-connection between an LMS and a gaming platformoffers possibilities like embedding a game or game asset into anonline course and sending player-specific data tracked duringgameplay back to the LMS. This allows for a new, moreobjective, and data-driven evaluation of students’ individuallearning performances, either for traditional grading processesor for alternative methods like Qualifications Based Learning(QBL) [3-5]. This paper outlines an approach which usesstandardized interaction technologies for combining game-basedand competence-based learning concepts. PB Universidad de La Laguna SN 978-84-697-3570-1 YR 2017 FD 2017 LK http://riull.ull.es/xmlui/handle/915/4778 UL http://riull.ull.es/xmlui/handle/915/4778 LA en DS Repositorio institucional de la Universidad de La Laguna RD 22-nov-2024