RT info:eu-repo/semantics/conferenceObject T1 Identifiying social learning throgh emotional patterns A1 Pedrera Rodríguez, María Inmaculada A1 Guerra Antequera, Jorge A1 Revuelta Domínguez, Francisco Ignacio K1 videogames K1 emotions K1 patters AB The main objective of this research is to identifysocial learning through the analysis of the emotional patterns presentin them. Our method contemplates the analysis of three video gamesof social theme, of which they have been selected as sample: ThisWar is not Mine, Papers, please! And Unmanned. As a technique forcollecting information, we analyzed the gaming process of a gamer,which had to identify the emotions that each game moment elicited,using as an anchorage the images, the narrative, the events, thechallenges, among others . As a conclusion we can point out thatvideo games analyzed can influence the players to make perceptiblethe social problem of which is spoken in them and that is identifiablethrough the use of emotional patterns. PB Universidad de La Laguna SN 978-84-697-3570-1 YR 2017 FD 2017 LK http://riull.ull.es/xmlui/handle/915/4781 UL http://riull.ull.es/xmlui/handle/915/4781 LA en DS Repositorio institucional de la Universidad de La Laguna RD 24-abr-2024