RT info:eu-repo/semantics/conferenceObject T1 CLEVER: A Gameful Enterprise Learning System A1 Elm, Dominic A1 Tondello, Gustavo F. A1 Nacke, Lennart E. K1 gamification K1 gameful design K1 enterprise learning K1 knowledge management AB Employees often lack the motivation to share their implicit knowledge with one another and are reluctant to engage in a collaborative forum for such knowledge exchange. To address this issue, we developed a gameful learning component of an enterprise knowledge management system (KMS) to help foster this process of collaborative and participatory learning. This paper introduces CLEVER, a serious game that combines trivia and strategy elements as game elements to motivate the players into knowledge exchange. Furthermore, we describe how CLEVER uses intrinsic and extrinsic motivational affordances to engage employees into enterprise knowledge learning. PB Universidad de La Laguna SN 978-84-697-3570-1 YR 2012 FD 2012 LK http://riull.ull.es/xmlui/handle/915/4783 UL http://riull.ull.es/xmlui/handle/915/4783 LA en DS Repositorio institucional de la Universidad de La Laguna RD 19-abr-2024