RT info:eu-repo/semantics/bookPart T1 Gamification Patterns: A Catalog to Enhance the Learning Motivation A1 Arango-López, Jeferson A1 Ruiz, Steeven A1 Taborda, Jhonny P. A1 Gutiérrez Vela, Francisco Luis A1 Collazos, Cesar A. K1 Gamificación K1 Dispositivos móviles K1 Aplicaciones móviles AB Currently, the gamification has been a tool used in many contexts, in order to improve the user experiences, playability, among others. However, it just not has been focused in entertainment, but also this knowledge area has been applied from other perspectives like health, tourism and education. In fact, the traditional teaching methodology does not generate enough motivation in students to approach their learning and training objectives, that is why in this work we provide a patterns catalog of gamification that increase student motivation through its implementation in activities both inside and outside of classroom with the support of mobile devices and game applications. Besides, we show the outcomes of an experiment done with different student groups in an education institution in Colombia to evaluate its impact on the student motivation. PB Universidad de La Laguna SN 978-84-697-3849-8 YR 2017 FD 2017 LK http://riull.ull.es/xmlui/handle/915/6652 UL http://riull.ull.es/xmlui/handle/915/6652 LA en DS Repositorio institucional de la Universidad de La Laguna RD 18-abr-2024