RT info:eu-repo/semantics/bookPart T1 Aprendizaje basado en videojuegos con eAdventure A1 Solano Nogales, Luis A1 Santacruz Valencia, Liliana Patricia K1 Videojuegos K1 EducaciĆ³n primaria AB Videogames are social and interactive tools which enable users to play, participate, communicate and learn. With the aim to test the effectiveness of the use of videogames in the classroom as teaching tools, this paper presents a case study of videogames adoption in Primary School, where eAdventure was used in a real classroom to teach Natural Science to a group of seven years old students. The case study concludes that videogames may be used as teaching tools and their main strengths are: (i) time reduction when teaching content and (ii) increase of student engagement. PB Universidad de La Laguna SN 978-84-697-3849-8 YR 2017 FD 2017 LK http://riull.ull.es/xmlui/handle/915/6673 UL http://riull.ull.es/xmlui/handle/915/6673 LA es DS Repositorio institucional de la Universidad de La Laguna RD 28-jul-2024