Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game
Date
2018Abstract
At present it is easy to digitalize sculptural heritage in 3D. Three-dimensional models allow
for visualization of the work from all angles. The result can be seen in three-dimensional visors,
in virtual reality, or by means of 3D-printed replicas. However, the recipient continues to be, as is
also the case in books and videos, a passive spectator of the cultural patrimony. In order to promote
participation and to increase interest in local heritage, alternative methods for promotion of the digital
patrimony have been developed. In this article, two means of publicizing local (less-known) heritage
in an active manner have been described. On the one hand, the transformation of 3D models into
cut-outs (paper toys) where it is necessary to make the sculptures by hand, and on the other hand,
the incorporation of the models into the video game Minecraft, an immersed 3D world which permits
visiting or generating content. To validate these alternatives, two examples based on the sculptures of
Santa Cruz de Tenerife (Spain) have been created, and they have been used in pilot studies in schools
in order to obtain a first appraisal of user satisfaction.