Aprendizaje Basado en Juegos con Realidad Aumentada para la Enseñanza de la Historia
Fecha
2024Resumen
One of the fundamental aspects of history teaching
is the chronology of important events and facts that have occurred.
However, this involves an effort of memorization that produces
rejection in students, affecting their learning outcomes. This
article describes an experience with Primary and Secondary
students using Augmented Reality with gamification in timeline
activities to learn a course of History. The results show that there
was improvement in learning in several aspects: chronologically
situate several events in relation to BC and AD, relate different
historical events to ages in History, and sort important historical
milestones. In addition, it was found that students experienced
positive emotions during the experience such as joy, curiosity, and
interest.