Individual and interpersonal factors associated with the incidence, persistence, and remission of internet gaming disorders symptoms in an adolescents sample
Fecha
2021Resumen
Video game playing behavior has serious consequences for adolescents on a personal,
family, social, and academic level. This research aimed to examine risk and protective factors
involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish
adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires
completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total
of 950 adolescents aged from 11 to 20 years (M = 14, SD = 1.52, 48.5% female) completed the
questionnaire at T1, while 550 adolescents aged from 11 to 18 years (M = 13.43, SD = 1.23, 48.9%
female) took part in the follow-up study (T2). The incidence, persistence, and remission rates were
6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male
gender and studying at a private school in T1 and T2. The findings show that the time spent playing
video games during T1 was positively associated with IGDs in T1 and T2. The incidence of IGDs was
associated with emotional problems and low family affection. The persistence of IGDs was linked
to higher motor impulsivity, agreeableness, and lower family resolve. Remission was related to a
decrease in anxiety and hostility as well as an increase in the emotional stability of adolescents. These
findings imply that emotional well-being and family adjustment could be relevant for the effective
management of gaming behaviors.