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dc.contributor.authorPujolà Font, Joan Tomàs
dc.contributor.authorBerríos Muñoz, Andrea
dc.contributor.authorAppel, Christine
dc.date.accessioned2017-06-01T11:01:48Z
dc.date.available2017-06-01T11:01:48Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4769
dc.description.abstractThis paper deals with the Dynamics, Mechanics and Components (DCM) implemented in a gamified language teacher training course on gamification. First, the DMC framework is established and then a description of its design and implementation is included together with the teacher trainees’ perceptions of how the DMC elements were encountered during the online phase of the course. The analysis shows that the dynamic of narrative is central and glues together the gamification elements of the course design, and the mechanic of cooperation predominates throughout the course. Both of these elements were highly valued by trainees.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Laguna
dc.relation.isformatof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectgamificationen_EN
dc.subjectcourse designen_EN
dc.subjectteacher educationen_EN
dc.subjectDMC frameworken_EN
dc.titleApplying DMC in a gamified teacher training course on gamificationen_EN
dc.typeinfo:eu-repo/semantics/conferenceObject


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