Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms
Date
2017Abstract
E-learning standards like Learning Tools
Interoperability (LTI) can support software developers and course
authors at realizing innovative learning scenarios in distributed
architectures. Standardized interaction processes enable learning
platforms like Learning Management System (LMS) to delegate
functionality to LTI-compatible external tools in a flexible way.
An LTI-connection between an LMS and a gaming platform
offers possibilities like embedding a game or game asset into an
online course and sending player-specific data tracked during
gameplay back to the LMS. This allows for a new, more
objective, and data-driven evaluation of students’ individual
learning performances, either for traditional grading processes
or for alternative methods like Qualifications Based Learning
(QBL) [3-5]. This paper outlines an approach which uses
standardized interaction technologies for combining game-based
and competence-based learning concepts.