Identifiying social learning throgh emotional patterns
Fecha
2017Resumen
The main objective of this research is to identify
social learning through the analysis of the emotional patterns present
in them. Our method contemplates the analysis of three video games
of social theme, of which they have been selected as sample: This
War is not Mine, Papers, please! And Unmanned. As a technique for
collecting information, we analyzed the gaming process of a gamer,
which had to identify the emotions that each game moment elicited,
using as an anchorage the images, the narrative, the events, the
challenges, among others . As a conclusion we can point out that
video games analyzed can influence the players to make perceptible
the social problem of which is spoken in them and that is identifiable
through the use of emotional patterns.