RT info:eu-repo/semantics/bachelorThesis T1 Plataforma web gamificada para la enseñanza de pensamiento computacional A1 Cabrera Castellano, Aranza Carolina A2 Grado En Ingeniería Informática K1 gamificación K1 pensamiento computacional K1 motivación K1 educación K1 sistema AB The main objective of this project is to develop an open and easily accessible web platform aimed at children, parents, mothers and teachers. In this way, children are the protagonists and those who want to promote the learning of thinking and computational skills through this website and their use must be guided by teachers, parents, mothers or tutors. A system based on the principles of the games will be designed to motivate users and capture their interest to learn about the subject and at the same time to monitor and evaluate them.A gamified system consists mainly of rewarding a user according to the objectives he has achieved, in this way, a positive recognition is obtained that directly influences his motivation to improve his abilities. Some of the techniques to reward users are the accumulation of points, the scaling of levels, gifts, rankings and the obtainment of achievements or badges.During this project, two fundamental tasks will be carried out, prior research on the concepts discussed to better understand the context and implementation of a gamified application.The interest in introducing computational thinking in educational resources comes from the need to encourage logical, algorithmic thinking and problem solving techniques so that young people have the necessary skills to adapt to the technologies of the future.The ultimate purpose is that the application to be created will be used as the usual teaching material within the classrooms and whose system behaves in an appropriate manner so that its use will be prolonged. YR 2019 FD 2019 LK http://riull.ull.es/xmlui/handle/915/16586 UL http://riull.ull.es/xmlui/handle/915/16586 LA es DS Repositorio institucional de la Universidad de La Laguna RD 13-may-2024