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dc.contributor.authorLázaro Carrascosa, Carlos
dc.contributor.authorPalomero Ylardia, Irene
dc.contributor.authorParedes-Velasco, Maximiliano
dc.contributor.authorNavarro García-Suelto, María del Carmen
dc.date.accessioned2024-04-16T13:23:19Z
dc.date.available2024-04-16T13:23:19Z
dc.date.issued2024
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/37217
dc.description.abstractOne of the fundamental aspects of history teaching is the chronology of important events and facts that have occurred. However, this involves an effort of memorization that produces rejection in students, affecting their learning outcomes. This article describes an experience with Primary and Secondary students using Augmented Reality with gamification in timeline activities to learn a course of History. The results show that there was improvement in learning in several aspects: chronologically situate several events in relation to BC and AD, relate different historical events to ages in History, and sort important historical milestones. In addition, it was found that students experienced positive emotions during the experience such as joy, curiosity, and interest.en
dc.language.isoeses_ES
dc.relation.ispartofseriesIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 19
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleAprendizaje Basado en Juegos con Realidad Aumentada para la Enseñanza de la Historiaes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.1109/RITA.2024.3368348
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.subject.keywordICTen
dc.subject.keywordAugmented Realityen
dc.subject.keywordGame-Based Learning (GBL)en
dc.subject.keywordInnovation in History Learningen
dc.subject.keywordLearning Difficultiesen
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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