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dc.contributor.authorAedo López, Marco
dc.contributor.authorVidal Duarte, Elizabeth
dc.contributor.authorCastro Gutiérrez, Eveling
dc.contributor.authorPaz Valderrama, Alfredo
dc.date.accessioned2024-11-28T09:48:07Z
dc.date.available2024-11-28T09:48:07Z
dc.date.issued2019
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/40302
dc.description.abstractThis article describes a teaching experience based on ludic environments: videogame and 3D animation environment, to provide students with a motivating environment for the first computer programming course. One problem that exists in many Latin American countries is that educators who teach the basic programming course find that for most students, computer programming is a completely new subject. We found that an approach based on ludic environments that takes into account the styles of visual and kinesthetic learning to teach basic programming concepts is more effective and motivating.es_ES
dc.language.isoeses_ES
dc.relation.ispartofseriesIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 14, no. 1;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleEnseñanza Basada en Entornos Lúdicos para la Primera Sesión de Programación de Computadoras – Experiencia con Nativos Digitaleses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.1109/RITA.2019.2922847
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.subject.keywordFundamentals of programminges_ES
dc.subject.keywordLearn to programes_ES
dc.subject.keywordMotivation in teachinges_ES
dc.subject.keywordLudic environmentses_ES
dc.subject.keywordPedagogical toolses_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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