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Game Learning Analytics, Simplificando el Uso de Juegos Serios en la Clase
dc.contributor.author | Calvo-Morata, A. | |
dc.contributor.author | Alonso-Fernández, C. | |
dc.contributor.author | Freire, M. | |
dc.contributor.author | Martínez-Ortiz, I. | |
dc.contributor.author | Fernández-Manjón, B. | |
dc.date.accessioned | 2024-11-29T09:34:30Z | |
dc.date.available | 2024-11-29T09:34:30Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/40366 | |
dc.description.abstract | Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students’ in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools | es_ES |
dc.language.iso | es | es_ES |
dc.relation.ispartofseries | IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 14, no. 4; | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | Game Learning Analytics, Simplificando el Uso de Juegos Serios en la Clase | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.identifier.doi | 10.1109/RITA.2019.2952296 | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
dc.subject.keyword | serious games | es_ES |
dc.subject.keyword | learning analytics | es_ES |
dc.subject.keyword | game-based learning | es_ES |
dc.subject.keyword | educational data mining | es_ES |
dc.subject.keyword | stealth assessment | es_ES |
dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es_ES |