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dc.contributor.authorClarisó, Robert
dc.contributor.authorArnedo Moreno, Joan
dc.contributor.authorBañeres Besora, David
dc.contributor.authorCaballé Llobet, Santiago
dc.contributor.authorConesa, Jordi
dc.contributor.authorGañán Jiménez, David
dc.date.accessioned2017-06-01T10:53:11Z
dc.date.available2017-06-01T10:53:11Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4768
dc.description.abstractFormative assessment tools can benefit from the addition of gamification elements, as stronger engagement may generate further learning opportunities. However, adding gamification elements to such tools may require a significant development effort and leads to few opportunities for re-use, e.g. among different e-learning tools within the same course or degree. In this paper, we describe a platform for offering gamification elements as a service to any formative assessment tool. We describe our experience in an introductory course for Digital Circuit Design in a Computer Science Degree.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Laguna
dc.relation.ispartof1 st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.titleGamification as a Service for Formative Assessment E-Learning Toolsen_EN
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES


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Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
Except where otherwise noted, this item's license is described as Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)