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dc.contributor.authorGarcía González, Iolanda
dc.contributor.authorArnedo Moreno, Joan
dc.contributor.authorNoguera Fructuoso, Ingrid
dc.contributor.authorAranda Juárez, Daniel
dc.contributor.authorSanz Martos, Sandra
dc.contributor.authorGuàrdia Ortiz, Lourdes
dc.date.accessioned2017-06-01T11:16:30Z
dc.date.available2017-06-01T11:16:30Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4770
dc.description.abstractThe application of game elements in an educational context requires a formalization of the design process. Some recurring problems are often found during this process, mostly related with student engagement and participation in learning activities, shared beyond a specific course or syllabus. On that regard, design patterns are a useful tool that helps to identify and standardize those problems, providing a transferable solution. In this paper, we present a template serving as a guideline in the creation of learning design patterns that intend to offer a gamification-based solution, as well as the collaborative design methodology used for the development and validation of several design patterns with this approach.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Laguna
dc.relation.ispartof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectdesign patternsen_EN
dc.subjectlearning activitiesen_EN
dc.subjectgamificationen_EN
dc.subjectframeworksen_EN
dc.titleDesign patterns to support gamification-based learning activitiesen_EN
dc.typeinfo:eu-repo/semantics/conferenceObject


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