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dc.contributor.authorTriviño Cabrera, Alicia
dc.contributor.authorDuran Martínez, Mario J.
dc.contributor.authorPineda Morente, Salvador
dc.contributor.authorAguado Sánchez, José Antonio
dc.contributor.authorTorre Fazio, Sebastian de la
dc.date.accessioned2017-06-01T12:18:10Z
dc.date.available2017-06-01T12:18:10Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/4773
dc.description.abstractInnovative learning techniques aim at promoting the motivation of students while improving the acquisition of the most relevant concepts of a subject. Towards this goal, this paper presents a gamification-based implementation executed in the industrial engineering degree of the University of Málaga (Spain). Specifically, the technique is used in the subject named Fundamentals of Electrical Engineering. The design of the gamification framework takes into account the particularities of the students. In particular, the application is intended for non-integrated groups formed by some students who have coursed the same subject in previous courses. An individual-based competition framework is developed in the context of the construction of a wireless charger for an electric vehicle, which is a topic of interest for the students. The results show that the students considered the application of this kind of technique as positive.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenes_ES
dc.publisherUniversidad de La Laguna
dc.relation.isformatof1st Workshop on Gamification and Games for Learning (GamiLearn’17)en_EN
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectelectrical engineeringen_EN
dc.subjectgamificationen_EN
dc.subjectuniversityen_EN
dc.titleTESLA: A Gamification framework to motivate students in Industrial Engineeringen_EN
dc.typeinfo:eu-repo/semantics/conferenceObject


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