This work describes the development and implementation of the Comilona game. It has been crafted from the beginning trying to emphasize the educational content and the players enjoyment at the same time. The users can practice and develop their skills in Computational Thinking with little or no programming knowledge. The game target audience is 8 to 12 years and it aims is cover programming concepts through the development of menus to a balance diet. Also, it discusses the potential benefits of this kind of games as a support tool to foster student motivation and abilities in problem solving.