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dc.contributor.authorPinto, Diego
dc.contributor.authorMosquera, Juan
dc.contributor.authorGonzález, Carolina
dc.contributor.authorTobar-Muñoz, Hendrys
dc.contributor.authorFabregat, Ramón
dc.contributor.authorBaldiris, Silvia
dc.date.accessioned2017-11-13T10:08:20Z
dc.date.available2017-11-13T10:08:20Z
dc.date.issued2017
dc.identifier.isbn978-84-697-3849-8
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/6693
dc.description.abstractTeachers and Designers of educational technology are interested in implementing different technologies in the classroom, mainly because they have benefits for the learning and teaching process. Thus, studies over the implications of certain technologies ought to be done. In this paper, we present an experience on the utilization of an Augmented Reality Board Game (ARBG) Co-Designed by Teachers and Designers. The ARBG was used in a case study with Teachers and Students from an indigenous community shelter in the Colombian southwest where The Teachers proposed, as the Learning Objective, the appropriation of traditions and family values of the community. This study shows the process of design of the ARBG, the evaluation in the classroom and the results on Learning Gains and motivation which was conducted in-situ with students from the indigenous school with positive results.en
dc.format.mimetypeapplication/pdf
dc.language.isoeses_ES
dc.publisherUniversidad de La Lagunaes_ES
dc.relation.ispartofseriesActas del V Congreso Internacional de Videojuegos y Educación (CIVE'17);
dc.rightsLicencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)es_ES
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES
dc.subjectRealidad aumentadaes_ES
dc.subjectVideojuegoses_ES
dc.subjectGamificaciónes_ES
dc.subjectComunidades indígenases_ES
dc.titleAugmented Reality Board Game for supporting learning and motivation in an indigenous communityen
dc.typeinfo:eu-repo/semantics/bookPart


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Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional)
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