Augmented Reality Board Game for supporting learning and motivation in an indigenous community
Complete registryShow full item record
Teachers and Designers of educational technology are interested in implementing different technologies in the classroom, mainly because they have benefits for the learning and teaching process. Thus, studies over the implications of certain technologies ought to be done. In this paper, we present an experience on the utilization of an Augmented Reality Board Game (ARBG) Co-Designed by Teachers and Designers. The ARBG was used in a case study with Teachers and Students from an indigenous community shelter in the Colombian southwest where The Teachers proposed, as the Learning Objective, the appropriation of traditions and family values of the community. This study shows the process of design of the ARBG, the evaluation in the classroom and the results on Learning Gains and motivation which was conducted in-situ with students from the indigenous school with positive results.