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Social Seducement: an experience of gamified social entrepreneurship
dc.contributor.author | Padilla-Zea, Natalia | |
dc.contributor.author | Aceto, Stefania | |
dc.contributor.author | Burgos, Daniel | |
dc.date.accessioned | 2017-11-14T13:50:57Z | |
dc.date.available | 2017-11-14T13:50:57Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-84-697-3849-8 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/6794 | |
dc.description.abstract | Social Seducement is an Erasmus+ project intended to promote social economy entrepreneurship in long-term unemployed people. As result of the shared work of partners from different disciplines, the gamified e-learning platform called Social PlaNet has been developed on the basis of the selection of a good pedagogical approach, the challenges of managing disadvantages groups of people and the need of increasing motivation while maintaining the process liked to reality. Nowadays, a piloting is being run in five countries in the European Union from which we will obtain the final feedback. | es_ES |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | es_ES |
dc.publisher | Universidad de La Laguna | es_ES |
dc.relation.ispartofseries | Actas del V Congreso Internacional de Videojuegos y Educación (CIVE'17); | |
dc.rights | Licencia Creative Commons (Reconocimiento-No comercial-Sin obras derivadas 4.0 internacional) | es_ES |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es_ES | |
dc.subject | Gamificación | es_ES |
dc.subject | Economía social | es_ES |
dc.title | Social Seducement: an experience of gamified social entrepreneurship | es_ES |
dc.type | info:eu-repo/semantics/bookPart |
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V Congreso Internacional de Videojuegos y Educación (CIVE'17)
Celebrado los días 7 a 9 de junio de 2017 en el Puerto de la Cruz, Tenerife