Social Seducement: an experience of gamified social entrepreneurship
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Social Seducement is an Erasmus+ project intended to promote social economy entrepreneurship in long-term unemployed people. As result of the shared work of partners from different disciplines, the gamified e-learning platform called Social PlaNet has been developed on the basis of the selection of a good pedagogical approach, the challenges of managing disadvantages groups of people and the need of increasing motivation while maintaining the process liked to reality. Nowadays, a piloting is being run in five countries in the European Union from which we will obtain the final feedback.