User Experience with Mobile Applications for Museums and Exhibition Spaces
Date
2020Abstract
In this communication, we will analyse the use of resources
that are useful in conceptualising museum apps, due to their
interesting potential to improve the significance of the visit.
Storytelling, gamification, and the inclusion of current technologies
such as augmented reality and virtual reality will be determinant for
the projection of stimulating, informative spaces. They will contribute
to improve the didactic discourse, and the comprehension of complex
concepts could be improved. To do so, the combination of the physical
layout of the exhibition with overlapping digital layers of information
mobile device-based would be essential.
Finally, we will analyse the case of the Ana Juan exhibition, Dibujando
al otro lado (Drawing on the Other Side), produced by the Unit
Experimental team. This exhibition combines the use of traditional
exhibition resources with mobile devices, through a specific app. With
it, visitors could experiment an augmented visit, in which different
types of digital content were applied. Some of the resources used
where game-based, storytelling, augmented reality and virtual reality.
The initial design, production and results analysis of this exhibition will
be very useful to validate the potential of mobile technology in the
creation of significant informative experiences both in museums and
other type of settings.