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Diseño de Juegos Serios Utilizando los Buenos Principios del Aprendizaje Basados en los Videojuegos y el Modelo de Generación de Conocimiento para Analítica Visual
dc.contributor.author | González-Arroyo, R.U. | |
dc.contributor.author | Arámburo-Lizárraga, J. | |
dc.date.accessioned | 2022-03-18T14:09:02Z | |
dc.date.available | 2022-03-18T14:09:02Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://riull.ull.es/xmlui/handle/915/26763 | |
dc.description.abstract | This article aims to improve learning by proposing a process to design a serious game as an environment where the user deduces knowledge through the challenges of the game, using the knowledge to be acquired as a strategy. The proposed process is a combination of the Good Principles of Learning based on video games [1] and the Knowledge Generation Model for Visual Analysis [2]. Taking into account the proposed method, a design will be generated that uses the game mechanics to collect data, measure and evaluate the change in player behavior within the game in relation to the different game states. | en |
dc.language.iso | es | es_ES |
dc.relation.ispartofseries | IEEE Revista Iberoamericana de Tecnologías del Aprendizaje, vol. 17, no. 1; | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | Diseño de Juegos Serios Utilizando los Buenos Principios del Aprendizaje Basados en los Videojuegos y el Modelo de Generación de Conocimiento para Analítica Visual | es_ES |
dc.type | info:eu-repo/semantics/article | |
dc.identifier.doi | 10.1109/RITA.2022.3149770 | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es_ES |