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dc.contributor.authorGonzález-Arroyo, R.U.
dc.contributor.authorArámburo-Lizárraga, J.
dc.date.accessioned2022-03-18T14:09:02Z
dc.date.available2022-03-18T14:09:02Z
dc.date.issued2022
dc.identifier.urihttp://riull.ull.es/xmlui/handle/915/26763
dc.description.abstractThis article aims to improve learning by proposing a process to design a serious game as an environment where the user deduces knowledge through the challenges of the game, using the knowledge to be acquired as a strategy. The proposed process is a combination of the Good Principles of Learning based on video games [1] and the Knowledge Generation Model for Visual Analysis [2]. Taking into account the proposed method, a design will be generated that uses the game mechanics to collect data, measure and evaluate the change in player behavior within the game in relation to the different game states.en
dc.language.isoeses_ES
dc.relation.ispartofseriesIEEE Revista Iberoamericana de Tecnologías del Aprendizaje, vol. 17, no. 1;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleDiseño de Juegos Serios Utilizando los Buenos Principios del Aprendizaje Basados en los Videojuegos y el Modelo de Generación de Conocimiento para Analítica Visuales_ES
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1109/RITA.2022.3149770
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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