Diseño de Juegos Serios Utilizando los Buenos Principios del Aprendizaje Basados en los Videojuegos y el Modelo de Generación de Conocimiento para Analítica Visual
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This article aims to improve learning by proposing a process to design a serious game as an environment where the user deduces knowledge through the challenges of the game, using the knowledge to be acquired as a strategy. The proposed process is a combination of the Good Principles of Learning based on video games  and the Knowledge Generation Model for Visual Analysis . Taking into account the proposed method, a design will be generated that uses the game mechanics to collect data, measure and evaluate the change in player behavior within the game in relation to the different game states.