CLIL and Gamification: A new perspective in bilingual learning
Autor
Rodríguez Navarro, AlbaFecha
2022Resumen
This work is based on Gamification in CLIL context. Through the creation of an Innovation
Project named ‘Our Spacecraft: The Earth’ and its further implementation in a Biology & Geology
Class- 1
st of Compulsory Education-. This dissertation aims to create a meaningful proposal for
students in a CLIL scenario. To this end, a dual methodology- theoretical and empirical- will be
conducted. For the theoretical framework, bibliographic sources and related references will be used
to chart the state of the issue. The empirical framework will analyse the creation of an innovative
proposal related to the Biology & Geology syllabus for 1st of Compulsory Education. On the other
hand, putting into practice the proposal, applicable results will be obtained for the development and
progress of the Innovation Project.
Key-words: Gamification, CLIL, Biology and Geology, games